![]() In the Size field (lower left area of the Edit Texture window), type in a measurement that represents the width of your image as it should appear on a surface. When you see the Edit Image Color window, click OK again. In the pop-up, choose Import Image then find the appropriate file on your hard drive and click OK. If you plan on exporting to Unreal, you might explore a naming convention such as “MI_ConcreteRoughWeathered” (Material Instance).ġ.4 Importing Image & Setting the Texture Size ![]() You may seen the letters “RT” used in texture names, which stands for Renderworks Texture. ![]() Always start with the category name (wood, brick, paint, etc.) followed by a brief description. Why put the word “Concrete” first? That way when resources are alphabetized, all of the concrete textures are near each other. Always give your texture a descriptive name.įor example, instead of “concrete” try naming it “Concrete Rough Weathered” or “Concrete Polished.” ![]()
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